

The easiest healing enemies to find are the Red Hiisi Healers with Green Healing Bolt Launcher. There are 2 enemies in the game that can heal you, but only if you know the proper methods to take advantage of it. The next category of healing is by using enemy healers. This lets you explore many more areas and will keep you alive long enough to find better wands.
#NOITA ENEMIES FULL#
Later on when your health is low, you can come back and pick up the Full Heal. The best way to use this perk is to not pick up the Full Heal in each Holy Mountain, and then go heal in the next area. If you find yourself running low on health, all you need to do is enter a new area like the Fungal Caverns and you get 60 health.

In my opinion, Healthy Explorer is the best of these early game, since it provides no downsides and gives you 60 health for every new area you explore. By doing this with the Trick Blood Money Perk, you can turn the Emerald Tablet into a great health generation method. One great tip for this perk is you can throw Emerald Tablets and other physics objects at enemies, which always generates double gold. This will cause hundreds of gold blood money to drop and will heal quite a bit of your health. While it may not be the best early game, it can easily stack if you’re visiting many parallel worlds. Trick Blood Moneyĭespite what some people may say about this perk, trick blood money is great because it synergizes well with Trick Greed, which doubles the amount of gold and health you get from accidental kills. This perk relies on you being able to find new wands, and can be a good perk to grab if you’re finding yourself low on health. You can fire the wand a total of 7 times with diminishing heal increases each click, which heals you a total of 69 health. Wand Experimenter is another decent perk that lets you heal by firing wands you’ve never used before. You can stack this with the More Blood Perk for potentially unlimited heals, though you’ll be spending an awful long time sitting there slurping up that delicious red juice. It can work very well by keeping you alive early game, but the more health you have the longer it’ll take to heal. Vampirism is a decent perk that drops for health by 25%, but allows you to drink blood for health. If you have amazing wands already and you’re not planning a long run, maybe, but it’ll do much more harm than good. While it is a way to heal, the downside is never worth it. The healing aspect comes by the perk giving enemies a chance to drop blood money, which is red gold that heals you. The entire point of Noita is to build powerful wands, and this perk completely stops you from editing them. Not gonna lie, this is probably the worst perk in the entire game. Some of these will dramatically hinder your run, while others will enable you to stay alive for much longer. The first category of healing is Perk Based Healing, meaning you have to get a specific perk to use them. This guide will have massive spoilers in it, so only continue if you don’t mind seeing spoilers. For this guide, I’ll be breaking down everything into categories so that it’s easier to follow. There are actually quite a few ways to heal yourself, though some of these methods are quite hard to do. Once you master the secrets of healing, you’re able to extend the length of your runs and win much more often. The main reason, though, is because there are so many possible ways to get hurt.īecause of that, healing is an extremely important thing to have during your runs. One reason for that is that the game never tells you anything besides basic movement controls. Noita is probably one of the most unforgiving games ever.
